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Industry

China's game industry records over RMB73.2 bln sales revenue in Q1

April 26, 2020


Abstract : Sales revenue of listed game companies in China topped 73.2 billion yuan in the first quarter of 2020, as the development of stay-at-home economy accelerated amid the COVID-19 epidemic.

BEIJING, April 26 (Xinhua) -- Sales revenue of listed game companies in China topped 73.2 billion yuan in the first quarter of 2020, as the development of stay-at-home economy accelerated amid the COVID-19 epidemic, reported National Business Daily on Friday.

A report on the Chinese game industry in the first quarter released by China's Game Publishing Committee (GPC) and other organizations showed that the sales revenue of the industry in the first quarter was 73.203 billion yuan, achieving an explosive growth.

Meanwhile, data from eastmoney's Choice system shows that by April 21, 21 A-share game companies have disclosed performance forecast for the first quarter, of which 11 companies forecast growth.

The 11 game companies include Perfect World (002624.SZ), Electronic Soul Network (603258.SH), Sanqi Interactive Entertainment Network (002555.SZ), YOOZOO Interactive (002174.SZ) and Kunlun Tech (300418.SZ).

Among the companies that have released financial reports, the biggest growth came from Yaoji Technology (002605.SZ). The company expects its profits in first quarter to be 642 million yuan to 684 million yuan, an increase of 1118.72 percent to 1198.72 percent over the same period last year.

In addition to Yaoji Technology, YOOZOO Interactive, Electric Soul Network and Century Network Technology (300494.SZ) reported growths of more than 100 percent.

(Edited by Yang Qi with Xinhua Silk Road, kateqiyang@xinhua.org)

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Keyword: game industry

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