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Industry

​China's e-sports users projected to hit 425 mln in 2021, report

June 17, 2021


Abstract : The number of e-sports users in China is expected to reach 425 million in 2021, according to a report on the development of China's e-sports industry in 2021 released on Wednesday in Haikou, south China's Hainan Province.

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Over 6,000 audience members watched the 2020 League of Legends World Championships (S10) in Shanghai, China on Oct. 31, 2020. Chinese esports team SN lost to South Korea's DWG 3-1. (Xinhua/Ding Ting)

BEIJING, June 17 (Xinhua) -- The number of e-sports users in China is expected to reach 425 million in 2021, according to a report on the development of China's e-sports industry in 2021 released on Wednesday in Haikou, south China's Hainan Province.

It says that the past five years have been a golden period for the development of China's e-sports industry driven by policy support and promotion of various parties in the industry chain, and e-sports is making a leap from community culture to popular culture as the industry keeps growing and gaining public recognition.

It also says that the global e-sports audience will grow to 474 million in 2021, and the global revenue of e-sports competitions is likely to reach 1.084 billion U.S. dollars.

China will have the largest number of core e-sports enthusiasts which will reach 92.8 million, followed by the United States and Brazil, says the report.

(Edited by Gu Shanshan with Xinhua Silk Road, gushanshan.1987@163.com)

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Keyword: China e-sports industry

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