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Industry

China's game industry embraces new growth points for development

August 07, 2019


Abstract : Overseas sales of China’s self-developed games, e-sports and 5G cloud games have been identified as three new growth points for the development of China’s games industry this year, the Xinhua-run Economic Information Daily reported on Tuesday.

BEIJING, Aug. 7 (Xinhua) -- Overseas sales of China's self-developed games, e-sports and 5G cloud games have been identified as three new growth points for the development of China's game industry this year, the Xinhua-run Economic Information Daily reported on Tuesday.

The actual sales revenue of China's self-developed games in the overseas market surged 20.2 percent year on year to 5.57 billion U.S. dollars in the first six months of this year, outstripping the growth rate of the sales in the domestic market, according to a reported jointly released by the game publishing working committee of the China Audio-video and Digital Publishing Association and International Data Corporation.

The golden age of China's e-sports market has arrived, said Ma Xiaoyi, senior vice president of Tencent at 2019 Global E-sports Conference held in shanghai on Saturday, adding that both the total number of China's e-sports users and the scale of e-sports industry have hit record highs this year thanks to increased policy supports and improving competition system and industry ecology.

5G is set to inject fresh impetus into mobile games, noted Sun Gang, vice president of global product marketing at Qualcomm, adding that mobile games will gain momentum in the future with the improvement of computing power and the shortened latency time.

(Edited by Yang Yifan, yangyifan@xinhua.org)

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Keyword: games-industry

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